Ice Climbers, Mewtwo, Chrom, Meta Knight, Pit, Diddy Kong, Ryu, Incineroar, Banjo & Kazooie, Byleth, Sephiroth, Pyra/ Mythra and Sora always fight both Master Hand and Crazy Hand. Crazy Hand will also fight along with Master Hand if the intensity is 7.0 or above, including for the aforementioned fighters. The only fighters that are assigned to fight Crazy Hand by default in Classic Mode are Falco and Ken. However, he can now be stunned, which renders him immobile on the ground for about 8 seconds. This results in Master Hand having a separate health bar as well, meaning that they no longer share the same pool of HP as they did in Smash 4. Brawl's Boss Battles, Crazy Hand no longer has a stamina HP indicator, now having a health bar akin to bosses from Subspace Emissary and World of Light. Also for the first time in the series since Super Smash Bros. For the first time in the entire series, Crazy Hand has the ability to face in either direction (left or right), which he combines with snapping his fingers to teleport around. Crazy Hand appears as a boss in Classic Mode.
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